[Freeciv-Dev] (PR#10525) grid isn't updated when cities are conquered
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Subject: |
[Freeciv-Dev] (PR#10525) grid isn't updated when cities are conquered |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Sun, 17 Oct 2004 23:46:49 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10525 >
> [jdorje - Wed Oct 13 23:34:02 2004]:
>
> A few of my cities were conquered (well, all of them really, but only a
> few at a time).
>
> In this screenshot I (the Egyptians) have just lost Ammonium and
> Pelusium. And the grid hasn't been updated properly. Of course if I
> force the whole thing to be redrawn, it'll be drawn correctly.
This will happen in non-iso view any time a city is conquered (if the
grid is on)! This patch should fix it.
jason
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.408
diff -u -r1.408 packhand.c
--- client/packhand.c 1 Oct 2004 17:40:27 -0000 1.408
+++ client/packhand.c 18 Oct 2004 06:46:20 -0000
@@ -583,10 +583,13 @@
/* We have to make sure we update any workers on the map grid, then
* redraw the city descriptions on top of them. So we calculate the
* rectangle covered by the city's map, and update that. Then we
- * queue up a city description redraw for later. */
+ * queue up a city description redraw for later.
+ *
+ * HACK: The +2 below accounts for grid lines that may actually be on a
+ * tile outside of the city radius. */
int canvas_x, canvas_y;
- int width = get_citydlg_canvas_width();
- int height = get_citydlg_canvas_height();
+ int width = get_citydlg_canvas_width() + 2;
+ int height = get_citydlg_canvas_height() + 2;
(void) tile_to_canvas_pos(&canvas_x, &canvas_y, pcity->tile);
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