Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2004:
[Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI
Home

[Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bwexell@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#10557) unit with orders being taken over by the AI
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 17 Oct 2004 21:45:57 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10557 >

> [evyscr - Sat Oct 16 18:17:11 2004]:
> 
> > [jdorje - Суб. Окт. 16 17:54:39 2004]:
> > 
> > See http://pubserver.freeciv.org/games/341709/.  The unit has orders
but 
> > is taken over by the AI and put into goto mode.  So the assertion at 
> > gotohand.c:1294 fails.  (Reinier says the pubserver crash reporter was 
> > broken and didn't report this one.)
> 
> Well, _human_ player got the crash while goto'ing fregate before.
> 
> From #freeciv:
> <alexx_> i just got that crash message: civclient: packhand.c:1933:
> handle_tile_info: Assertion `unit_list_size(&ptile->units) == 0' failed.

That is a different crash.



[Prev in Thread] Current Thread [Next in Thread]