[Freeciv-Dev] Re: (PR#10606) set_ai_level() violates principle of least
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10606 >
Mike Kaufman wrote:
> this is wrong. Joe, Ned, and Bob should be hard, because that was the
> default skill level when they were created.
No. /hard changes the skill levels of all existing players.
> help hard
Command: hard - Set one or all AI players to 'hard'.
Synopsis: hard
hard <player-name>
Level: ctrl
Description:
With no arguments, sets all AI players to skill level 'hard', and
sets the
default level for any new AI players to 'hard'. With an argument,
sets the
skill level for that player only.
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