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November 2004 thread index
freeciv-ai November 2004
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Last Modified: Mon Nov 29 16:24:55 2004
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[freeciv-ai] Questionable AI tactics
,
Christian Knoke
,
2004/11/29
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#11227): AI Hunters Pessimistic about Missile Effectiveness (dangling ptr)
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Gregory Berkolaiko
,
2004/11/27
[freeciv-ai] (PR#7007) CM speedup patch: pruning on primary stat production
,
Jason Short
,
2004/11/24
[freeciv-ai] (PR#6912) Optimize/reimplement CM: per-city caches
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Jason Short
,
2004/11/24
[freeciv-ai] (PR#10613) create_danger_segment called more than once per node
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Gregory Berkolaiko
,
2004/11/23
[freeciv-ai] Re: (PR#10980) Re: Fix rampage bug
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Per I. Mathisen
,
2004/11/22
[freeciv-ai] (PR#10980) Re: Fix rampage bug
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Per I. Mathisen
,
2004/11/22
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10555) Barbarians building wonders
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Marko Lindqvist
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2004/11/21
[freeciv-ai] Re: [Freeciv-Dev] Re: (PR#10555) Barbarians building wonders
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Per I. Mathisen
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2004/11/22
[freeciv-ai] Re: (PR#9610) AI movemap
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Benedict Adamson
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2004/11/20
[freeciv-ai] Re: (PR#9610) AI movemap
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Benedict Adamson
,
2004/11/20
[freeciv-ai] Re: (PR#9610) AI movemap
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Per I. Mathisen
,
2004/11/21
[freeciv-ai] Re: (PR#9610) AI movemap
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Benedict Adamson
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2004/11/25
[freeciv-ai] Re: (PR#11066) Units that cannot be obsoleted trigger assert for AI
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Jason Short
,
2004/11/18
[freeciv-ai] (PR#11066) Units that cannot be obsoleted trigger assert for AI
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Gregory Berkolaiko
,
2004/11/18
[freeciv-ai] Re: [Freeciv-Dev] (PR#11015) AI Units idle in the ocean
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jorneg@xxxxxxxxxxx
,
2004/11/16
[freeciv-ai] AI Use of Explorers
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Ed Earl Ross
,
2004/11/16
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
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Benedict Adamson
,
2004/11/15
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
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Benedict Adamson
,
2004/11/15
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
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Gregory Berkolaiko
,
2004/11/15
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
,
Benedict Adamson
,
2004/11/16
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
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Benedict Adamson
,
2004/11/16
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
,
Jason Short
,
2004/11/16
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units]
,
Benedict Adamson
,
2004/11/18
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
,
Gregory Berkolaiko
,
2004/11/18
[freeciv-ai] (PR#11009) AI Hunts Own Units
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Jason Short
,
2004/11/18
[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
,
Benedict Adamson
,
2004/11/19
[freeciv-ai] (PR#11009) AI Hunts Own Units
,
Gregory Berkolaiko
,
2004/11/18
[freeciv-ai] (PR#11009) AI Hunts Own Units
,
Benedict Adamson
,
2004/11/20
[freeciv-ai] (PR#11009) AI Hunts Own Units
,
Jason Short
,
2004/11/15
[freeciv-ai] (PR#10567) pubserver crash: ai-controlled unit has no goto destination
,
Jason Short
,
2004/11/15
[freeciv-ai] AI Position of First Cities
,
Ed Earl Ross
,
2004/11/14
[freeciv-ai] Re: AI Position of First Cities
,
Jason Dorje Short
,
2004/11/15
[freeciv-ai] Re: AI Position of First Cities
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Ed Earl Ross
,
2004/11/15
[freeciv-ai] Re: AI Position of First Cities
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Ed Earl Ross
,
2004/11/15
[freeciv-ai] Re: AI Position of First Cities
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Marko Lindqvist
,
2004/11/17
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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Benoit Hudson
,
2004/11/13
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Vasco Alexandre da Silva Costa
,
2004/11/13
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Vasco Alexandre da Silva Costa
,
2004/11/13
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/16
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/17
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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Benoit Hudson
,
2004/11/17
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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Benoit Hudson
,
2004/11/17
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
ue80@xxxxxxxxxxxxxxxxxxxxx
,
2004/11/17
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/18
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/11/18
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/18
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/19
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/18
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/11/18
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
ue80@xxxxxxxxxxxxxxxxxxxxx
,
2004/11/19
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/11/19
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Gregory Berkolaiko
,
2004/11/19
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/22
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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Benoit Hudson
,
2004/11/22
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Benoit Hudson
,
2004/11/22
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/23
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/23
[freeciv-ai] Re: (PR#10997) AI can sell his last cities
,
ue80@xxxxxxxxxxxxxxxxxxxxx
,
2004/11/13
[freeciv-ai] (PR#10997) AI can sell his last cities
,
Mateusz Stefek
,
2004/11/13
[freeciv-ai] Re: (PR#10997) AI can sell his last cities
,
Benoit Hudson
,
2004/11/13
[freeciv-ai] Re: (PR#10997) AI can sell his last cities
,
Gregory Berkolaiko
,
2004/11/14
[freeciv-ai] (PR#10997) AI can sell his last cities
,
Mateusz Stefek
,
2004/11/13
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/13
[freeciv-ai] (PR#10203) Greedy CM algorithm
,
Jason Short
,
2004/11/13
[freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel
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Per I. Mathisen
,
2004/11/11
[freeciv-ai] (PR#10952) AI doesn't settle with high techlevel
,
Guest
,
2004/11/11
[freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel
,
Gregory Berkolaiko
,
2004/11/11
[freeciv-ai] (PR#9908) Make AI understand channels
,
Gregory Berkolaiko
,
2004/11/11
[freeciv-ai] (PR#10952) AI doesn't settle with high techlevel
,
Gregory Berkolaiko
,
2004/11/08
[freeciv-ai] (PR#10951) AI doesn't settle with high techlevel
,
Gregory Berkolaiko
,
2004/11/08
[freeciv-ai] Re: (PR#10941) AI builds cities inside territory of it's allies
,
Jason Short
,
2004/11/08
[freeciv-ai] Re: (PR#10941) AI builds cities inside territory of it's allies
,
Mateusz Stefek
,
2004/11/09
[freeciv-ai] (PR#10941) AI builds cities inside territory of it's allies
,
Mateusz Stefek
,
2004/11/08
[freeciv-ai] [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Benedict Adamson
,
2004/11/07
[freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Gregory Berkolaiko
,
2004/11/07
[freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Per I. Mathisen
,
2004/11/08
[freeciv-ai] Re: (PR#10694) AI Builds Doomed Ferries and Passengers
,
Benedict Adamson
,
2004/11/08
[freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Benedict Adamson
,
2004/11/08
[freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Per I. Mathisen
,
2004/11/08
[freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Gregory Berkolaiko
,
2004/11/08
[freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers]
,
Benedict Adamson
,
2004/11/09
[freeciv-ai] [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Benedict Adamson
,
2004/11/10
[freeciv-ai] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Benedict Adamson
,
2004/11/11
[freeciv-ai] Re: (PR#10694) AI Builds Doomed Ferries and Passengers
,
Benoit Hudson
,
2004/11/11
[freeciv-ai] Re: (PR#10694) AI Builds Doomed Ferries and Passengers
,
Benedict Adamson
,
2004/11/12
[freeciv-ai] Re: (PR#10694) AI Builds Doomed Ferries and Passengers
,
Benedict Adamson
,
2004/11/12
[freeciv-ai] [Freeciv-Dev] (PR#10916) AI ferries double move when delivering
,
Benedict Adamson
,
2004/11/07
[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
,
Benedict Adamson
,
2004/11/07
[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
,
Per I. Mathisen
,
2004/11/07
[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
,
Per I. Mathisen
,
2004/11/08
[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
,
Jason Short
,
2004/11/08
[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
,
Benedict Adamson
,
2004/11/08
[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
,
Per I. Mathisen
,
2004/11/08
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Chelsea G Korbach
,
2004/11/02
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Jason Short
,
2004/11/01
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Jason Short
,
2004/11/01
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Benedict Adamson
,
2004/11/01
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Mike Kaufman
,
2004/11/01
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Jason Short
,
2004/11/01
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Benedict Adamson
,
2004/11/02
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Benedict Adamson
,
2004/11/05
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Gregory Berkolaiko
,
2004/11/04
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Per I. Mathisen
,
2004/11/05
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Benedict Adamson
,
2004/11/05
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Benedict Adamson
,
2004/11/05
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Benedict Adamson
,
2004/11/05
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Benedict Adamson
,
2004/11/06
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Gregory Berkolaiko
,
2004/11/09
[freeciv-ai] Re: (PR#8992) Patch: Building ferries
,
Raahul Kumar
,
2004/11/09
[freeciv-ai] Re: (PR#8992) Patch: Building ferries]
,
Benedict Adamson
,
2004/11/09
[freeciv-ai] (PR#8992) Patch: Building ferries
,
Gregory Berkolaiko
,
2004/11/12
[freeciv-ai] (PR#8992) Patch: Building ferries
,
Gregory Berkolaiko
,
2004/11/15
[freeciv-ai] (PR#10694) AI Builds Doomed Ferries and Passengers
,
Guest
,
2004/11/01
[freeciv-ai] Re: interdicting special resource tiles
,
Per Inge Mathisen
,
2004/11/01
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