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[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
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[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 8 Nov 2004 11:34:29 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 >

On Mon, 8 Nov 2004, Benedict Adamson wrote:
> Per I. Mathisen wrote:
> > I guess this was not its starting island. It often happens that when the
> > AI expands to a new island, it builds cities but no units, since it does
> > not need to. So the island goes unexplored until it meets enemies on this
> > island, forcing it to build units which can later explore.
>
> Meanwhile, the Explorers it started the game with are probably idle in
> the capital city...

Probably. Explorers don't use ferries to get around. Should be easy to
fix.

  - Per




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