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[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
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[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 7 Nov 2004 06:16:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 >

On Sun, 7 Nov 2004, Benedict Adamson wrote:
> Jason Short wrote:
> ...
> > In this screenshot and savegame the "hard" AI ignores a hut right next
> > to its city.
> ...
>
> The AI seems to do this often. Am I right in thinking the uses only
> Explorer units for investigating huts?

Any that uses ai_unit_rampage() should get huts. I am not entirely sure
how often this function is called, though. It ought to be called for every
unit every turn, IMHO.

  - Per




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