[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 >
Jason Short wrote:
> In this screenshot and savegame the "hard" AI ignores a hut right next
> to its city.
The AI seems to do this often. Am I right in thinking the uses only
Explorer units for investigating huts?
- [freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts,
Benedict Adamson <=