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[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
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[freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Mon, 8 Nov 2004 11:09:58 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 >

Per I. Mathisen wrote:
...
> I guess this was not its starting island. It often happens that when the
> AI expands to a new island, it builds cities but no units, since it does
> not need to. So the island goes unexplored until it meets enemies on this
> island, forcing it to build units which can later explore.
...

Meanwhile, the Explorers it started the game with are probably idle in 
the capital city...




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