[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8992 >
Benedict Adamson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8992 >
>
> Per I. Mathisen wrote:
> ...
>
>>No, but I have a savegame. The first player (who I watched) stayed on his
>>starting island all the game. The other players seemed content to do the
>>same. Other games I watched did not have this problem.
>
> What seems to be happening is that the ferry building code notes that
> there are passengers being built, but they will not be completed for
> several turns, so it does not switch a city to building a ferry.
> However, the player then spends gold to complete the passenger. In some
> circumstances that sequence could repeat forever.
But once the passenger is complete, wouldn't the passenger still need a
ferry? And wouldn't the ferry code see that a ferry is needed for an
existing unit and try to build/buy one?
jason
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries,
Chelsea G Korbach <=
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Jason Short, 2004/11/01
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Jason Short, 2004/11/01
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/01
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Mike Kaufman, 2004/11/01
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Jason Short, 2004/11/01
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/02
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/05
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Gregory Berkolaiko, 2004/11/04
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Per I. Mathisen, 2004/11/05
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/05
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