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[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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[freeciv-ai] Re: (PR#8992) Patch: Building ferries

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#8992) Patch: Building ferries
From: "Chelsea G Korbach" <cgkorbac@xxxxxxxxxxxxxx>
Date: Mon, 1 Nov 2004 11:24:12 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8992 >

Benedict Adamson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8992 >
> 
> Per I. Mathisen wrote:
> ...
> 
>>No, but I have a savegame. The first player (who I watched) stayed on his
>>starting island all the game. The other players seemed content to do the
>>same. Other games I watched did not have this problem.
> 
> What seems to be happening is that the ferry building code notes that 
> there are passengers being built, but they will not be completed for 
> several turns, so it does not switch a city to building a ferry. 
> However, the player then spends gold to complete the passenger. In some 
> circumstances that sequence could repeat forever.

But once the passenger is complete, wouldn't the passenger still need a 
ferry?  And wouldn't the ferry code see that a ferry is needed for an 
existing unit and try to build/buy one?

jason




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