[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
On Fri, 12 Nov 2004, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
>
> > [bhudson - Wed Oct 06 02:52:13 2004]:
>
> > Incidentally, it has revealed that the old dynamic programming code
> > actually has a bug when
> > you disband a unit in a city: the cache doesn't get cleared, so it
> > ends up returning a result for
> > the city still having the unit. The branch-and-bound code doesn't
> > cache anything, so it
> > doesn't suffer from that.
>
> I assume that caching bugs are the cause of most of the "unsolvable" CMA
> errors. See PR#9543, PR#9650, and...several others that I can't find.
What about PR#6831?
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/13
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm,
Vasco Alexandre da Silva Costa <=
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Vasco Alexandre da Silva Costa, 2004/11/13
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/16
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/19
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