[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
On Fri, Nov 12, 2004 at 10:18:17PM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
>
> > [bhudson - Thu Oct 14 18:52:59 2004]:
> >
> > > > Also, can you send a patch that does not include the old cm code,
> > and
> > > > that makes the necessary changes to the rest of the code
> > > > (auto_arrange_workers)?
> >
> > Here's the most minimal patch: it changes only cm.c and leaves the API
> > untouched.
> > I went through and cleaned up the comments and a couple violations of
> > the coding standards.
>
> I read over the new code. In the process I edited it: fixing style,
> adding more comments, replacing loops with iterators, etc. Pretty much
> all changes are cosmetic.
I don't understand why you have
+ struct cm_tile_type * const *a = va;
rather than
- const struct cm_tile_type *a = *(struct cm_tile_type **)va;
I thought this was a gcc extension:
+ bool marked[lattice->size];
A couple of the comments are wrong:
- take_sibling_choice doesn't take a comparably-good choice, but rather
replaces the current top of the choice stack with another choice
expected to be worse. Really this function should be called
take_sibling_branch.
- get_city_surplus: the thing about "pointer values" is incorrect: it's
returning surplus, happy, and disorder by reference.
The "fixed" indentation of arguments is wrong in a couple places, like
in compute_fitness.
Otherwise, it looks better after having been cleaned up.
> I can't say I entirely understand it. But then the current code is even
> worse. It does seem pretty clear that the B&B algorithm will be a lot
> less bug-prone than the current method. So unless anyone objects I will
> commit this patch (Benoit, make more changes to it if you want).
I don't have time to work on this at the moment (or for the forseeable
future) but I'll happily answer questions.
-- Benoît
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm,
Benoit Hudson <=
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Vasco Alexandre da Silva Costa, 2004/11/13
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Vasco Alexandre da Silva Costa, 2004/11/13
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/16
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
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