[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
On Wed, Nov 17, 2004 at 09:33:43AM -0800, Benoit Hudson wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
>
> On Tue, Nov 16, 2004 at 09:39:11PM -0800, Jason Short wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
> > Benoit, what is your opinion?
>
> My first opinion was that vasc was on crack; then I realized that
> freeciv isn't flight software.
>
> Thus far, I've seen no bugs with the latest version of the new code,
> either in the client or the server, in several games. So it seems
> fairly stable in my personal testing (almost all on OSX, a bit on
> Intel/Linux). In particular, the "city changed many times" bug doesn't
> appear to occur anymore, whereas it used to every other game or so.
>
> Also, my side-by-side testing (comparing the new code with the old)
> revealed differences in solution quality only when the old code was
> buggy (the cache was invalid).
>
> That said, it's two thousand lines of new code; there must be about 40
> bugs in there.
Have you tried it with big cities? (Size about 30-40 tiles, you have to
increase the cityradius for that)
The old cm-code had big problems with big cities.
> I haven't kept up with the release schedule for 2.0 ; if there are at
> least a beta or two left before final release, it's probably not crazy
> to stick it in and see what happens.
Nor i do.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/13
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Vasco Alexandre da Silva Costa, 2004/11/13
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Vasco Alexandre da Silva Costa, 2004/11/13
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/16
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/17
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm,
ue80@xxxxxxxxxxxxxxxxxxxxx <=
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/19
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/11/19
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/19
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Gregory Berkolaiko, 2004/11/19
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/22
|
|