[freeciv-ai] Re: AI Position of First Cities
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Ed Earl Ross wrote:
For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile to
a grassland 2/0/0 tile before founding a city. If it had founded the
city on the plains wheat tile, the total production for the city would
have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a total of
5/3/1. After the AI move, the total production for the city was 2/0/1
plus 2/2/0 for a total of 4/2/1, which limits the production of new
settlers early in the game. This fact means AI play during startup is
less than optimal.
Just a quick note that city center gets minimum of 1 food and
production. If selecting between two otherwise equally good tiles, I
myself prefer putting city center to tile with zero food or production.
But this is only for long term benefit in largepox game.
Assuming that size 2 city is using above three tiles, it would get
3/1/0 + 2/2/0 + 2/0/0 = 7/3/0 if center on wheat, 3/1/0 + 2/2/0 + 2/0/0
= 7/3/0 if center on pheasant and 3/1/0 + 2/2/0 + 2/1/0 = 7/4/0 if
center on grassland.