[freeciv-ai] Re: AI Position of First Cities
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Ed Earl Ross wrote:
The choice of city start positions by AI by Freeciv 2.0.0 appears
incorrect.
For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile to
a grassland 2/0/0 tile before founding a city. If it had founded the
city on the plains wheat tile, the total production for the city would
have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a total of
5/3/1. After the AI move, the total production for the city was 2/0/1
plus 2/2/0 for a total of 4/2/1, which limits the production of new
settlers early in the game. This fact means AI play during startup is
less than optimal.
See, you found some really stupid behavior already ;-).
Try to make a savegame from right before this behavior occurs, and send
it to bugs@xxxxxxxxxxx.
jason
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