[freeciv-ai] Re: AI Position of First Cities
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Jason Dorje Short wrote:
Ed Earl Ross wrote:
The choice of city start positions by AI by Freeciv 2.0.0 appears
incorrect.
For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile
to a grassland 2/0/0 tile before founding a city. If it had founded
the city on the plains wheat tile, the total production for the city
would have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a
total of 5/3/1. After the AI move, the total production for the city
was 2/0/1 plus 2/2/0 for a total of 4/2/1, which limits the
production of new settlers early in the game. This fact means AI play
during startup is less than optimal.
See, you found some really stupid behavior already ;-).
Try to make a savegame from right before this behavior occurs, and
send it to bugs@xxxxxxxxxxx.
jason
The attached is a good example of this behavior.
The topmost settler is setting on grassland with a shield (3/1/0). AI
moves it one up to a hill (1/0/0) and makes a city.
civgame-4000m.sav.gz
Description: GNU Zip compressed data
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