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[freeciv-ai] Re: AI Position of First Cities

[freeciv-ai] Re: AI Position of First Cities

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To: Jason Dorje Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: AI Position of First Cities
From: Ed Earl Ross <edearl@xxxxxxxxxxx>
Date: Mon, 15 Nov 2004 15:58:44 -0600

Jason Dorje Short wrote:

Ed Earl Ross wrote:

The choice of city start positions by AI by Freeciv 2.0.0 appears incorrect.

For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile to a grassland 2/0/0 tile before founding a city. If it had founded the city on the plains wheat tile, the total production for the city would have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a total of 5/3/1. After the AI move, the total production for the city was 2/0/1 plus 2/2/0 for a total of 4/2/1, which limits the production of new settlers early in the game. This fact means AI play during startup is less than optimal.

See, you found some really stupid behavior already ;-).

Try to make a savegame from right before this behavior occurs, and send it to bugs@xxxxxxxxxxx.


The attached is a good example of this behavior.

The topmost settler is setting on grassland with a shield (3/1/0). AI moves it one up to a hill (1/0/0) and makes a city.

Attachment: civgame-4000m.sav.gz
Description: GNU Zip compressed data

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