[freeciv-ai] Re: AI Position of First Cities
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Jason Dorje Short wrote:
Ed Earl Ross wrote:
The choice of city start positions by AI by Freeciv 2.0.0 appears
incorrect.
For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile
to a grassland 2/0/0 tile before founding a city. If it had founded
the city on the plains wheat tile, the total production for the city
would have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a
total of 5/3/1. After the AI move, the total production for the city
was 2/0/1 plus 2/2/0 for a total of 4/2/1, which limits the
production of new settlers early in the game. This fact means AI play
during startup is less than optimal.
See, you found some really stupid behavior already ;-).
QA folks should never use judgmental words about developers or their
code. It's not good to have fights between QA and developers.
Try to make a savegame from right before this behavior occurs, and
send it to bugs@xxxxxxxxxxx.
jason
There are four settlers in the attached saved game. My comments about
them, from left to right.
*Leftmost*--moves AOK
*Left-center*--??? Moves from one grassland to another, each f/p/t =
2/0/0. Looks like it is aligning itself on a diagonal with the leftmost
settler. A questionable move, as it does not immediately improve production.
*Right-center*--OK. Moves twice before founding a city; thereby
optimizing city growth. This is probably a good move; although, it
reduces total city production.
*Rightmost*--??? Moves off plains-wheat 3/1/0 to plains 1/1/0, which
cannot be the best move, as it reduces growth for no offsetting benefit.
This game is not the best example, I've seen. I'll look for another.
civgame-4000m.sav.gz
Description: GNU Zip compressed data
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