[freeciv-ai] Re: AI Position of First Cities
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Jason Dorje Short wrote:
Ed Earl Ross wrote:
The choice of city start positions by AI by Freeciv 2.0.0 appears
For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile
to a grassland 2/0/0 tile before founding a city. If it had founded
the city on the plains wheat tile, the total production for the city
would have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a
total of 5/3/1. After the AI move, the total production for the city
was 2/0/1 plus 2/2/0 for a total of 4/2/1, which limits the
production of new settlers early in the game. This fact means AI play
during startup is less than optimal.
See, you found some really stupid behavior already ;-).
QA folks should never use judgmental words about developers or their
code. It's not good to have fights between QA and developers.
There are four settlers in the attached saved game. My comments about
them, from left to right.
Try to make a savegame from right before this behavior occurs, and
send it to bugs@xxxxxxxxxxx.
*Left-center*--??? Moves from one grassland to another, each f/p/t =
2/0/0. Looks like it is aligning itself on a diagonal with the leftmost
settler. A questionable move, as it does not immediately improve production.
*Right-center*--OK. Moves twice before founding a city; thereby
optimizing city growth. This is probably a good move; although, it
reduces total city production.
*Rightmost*--??? Moves off plains-wheat 3/1/0 to plains 1/1/0, which
cannot be the best move, as it reduces growth for no offsetting benefit.
This game is not the best example, I've seen. I'll look for another.
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