[freeciv-ai] (PR#11009) AI Hunts Own Units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
> [badamson@xxxxxxxxxxxxx - Sun Nov 14 03:45:02 2004]:
>
> The ai_hunter_findjob function in aihunt.c contains the condition
> if (!aplayer->is_alive || !is_player_dangerous(pplayer, aplayer)) {
> that condition should be
> if (pplayer == aplayer || !aplayer->is_alive
> || !is_player_dangerous(pplayer, aplayer)) {
> As the code stands, the AI will consider hunting its own units.
Is this a problem in S2_0 as well?
Will you make a patch?
jason
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