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[freeciv-ai] (PR#10203) Greedy CM algorithm
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[freeciv-ai] (PR#10203) Greedy CM algorithm

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] (PR#10203) Greedy CM algorithm
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 16 Nov 2004 21:39:11 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >

> [vasc - Sun Nov 14 02:55:49 2004]:
> 
> > [jdorje - Sat Nov 13 06:18:14 2004]:
> > 
> > I can't say I entirely understand it.  But then the current code is
> > even worse.  It does seem pretty clear that the B&B algorithm will
> > be a lot less bug-prone than the current method.  So unless anyone
> > objects I'll commit this patch (Benoit, make more changes to it if
> > you want).
> > 
> > For S2_0 this is too much of a change, even though it's surely easier
> > to debug than the DP algorithm.  So we still want bug fixes for the
> > current system.
> 
> I beg to disagree. This code is plug-in compatible with the old and
> doesn't change the network protocol, i18n strings or anything. It is
> totally self-contained in one file (cm.c).
> 
> It fixes longstanding bugs and is faster to boot. I think we should
> put it in S2_0 now. If it turns out it has even more bugs than the old
> one, it is a simple matter of switching it back. Even if this does
> happen, we will have got the benefit of increased testing coverage,
> which will facilitate its development into a more robust form.

If we believe that the new code is more stable than the existing code
then sure.  However it will take at least a few beta cycles to verify this.

Benoit, what is your opinion?

jason




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