[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
Benedict Adamson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
>
> Gregory Berkolaiko wrote:
> ...
>
>>This patch is a band-aid. The real problem is that is_player_dangerous
>>seems to return TRUE on self (according to the bug report). This
>>shouldn't happen. Please investigate why does it happen and fix it there.
>
> ...
>
> Attached is a better fix, with comments indicating some of the related
> peculiarities.
Which one is better for the 2.0 branch? Can you guys fix this in time
for the next beta on Thursday?
Also, why do you have subversion files in your tree?
jason
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/15
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/15
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Gregory Berkolaiko, 2004/11/15
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/16
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/16
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units,
Jason Short <=
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units], Benedict Adamson, 2004/11/18
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Gregory Berkolaiko, 2004/11/18
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/19
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Gregory Berkolaiko, 2004/11/18
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/20
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