Complete.Org: Mailing Lists: Archives: freeciv-ai: November 2004:
[freeciv-ai] (PR#11009) AI Hunts Own Units

[freeciv-ai] (PR#11009) AI Hunts Own Units

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: badamson@xxxxxxxxxxxxx
Subject: [freeciv-ai] (PR#11009) AI Hunts Own Units
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 17 Nov 2004 23:45:16 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: >

On closer inspection it appears the exact same bug appears in
assess_danger.  A player's own units will be considered dangerous when
assessing the danger for a city.  So, I committed the longer
is_player_dangerous patch to both branches.

However this may unveil new bugs because now cities aren't in continuous

I give this back to the AI people for further inspection.


[Prev in Thread] Current Thread [Next in Thread]