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[freeciv-ai] (PR#11009) AI Hunts Own Units
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[freeciv-ai] (PR#11009) AI Hunts Own Units

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To: badamson@xxxxxxxxxxxxx
Subject: [freeciv-ai] (PR#11009) AI Hunts Own Units
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 17 Nov 2004 23:45:16 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >

On closer inspection it appears the exact same bug appears in
assess_danger.  A player's own units will be considered dangerous when
assessing the danger for a city.  So, I committed the longer
is_player_dangerous patch to both branches.

However this may unveil new bugs because now cities aren't in continuous
danger.

I give this back to the AI people for further inspection.

-jason




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