[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
On Mon, 15 Nov 2004, Benedict Adamson wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
>
> Jason Short wrote:
> ...
> > Will you make a patch?
> ...
>
> Here it is, for 2.0.0 beta.
This patch is a band-aid. The real problem is that is_player_dangerous
seems to return TRUE on self (according to the bug report). This
shouldn't happen. Please investigate why does it happen and fix it there.
As a precaution, we might need to commit the assert that you used to
demonstrate the problem (but not to S2_0).
Gr.
P.S. I looked at the history of the ticket and found that Vasc gave the
same advice.
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/15
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/15
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units,
Gregory Berkolaiko <=
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/16
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/16
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Jason Short, 2004/11/16
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units], Benedict Adamson, 2004/11/18
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Gregory Berkolaiko, 2004/11/18
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/19
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Gregory Berkolaiko, 2004/11/18
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/20
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