[freeciv-ai] Re: (PR#11009) AI Hunts Own Units
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
On Tue, 16 Nov 2004, Benedict Adamson wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >
>
> Gregory Berkolaiko wrote:
> ...
> > This patch is a band-aid. The real problem is that is_player_dangerous
> > seems to return TRUE on self (according to the bug report). This
> > shouldn't happen. Please investigate why does it happen and fix it there.
> ...
>
> Attached is a better fix, with comments indicating some of the related
> peculiarities.
The comments are good, the fix is not much better, since you just shift
the band aid to a different place. We have to know which one of the
conditions is actually malfunctioning.
Jason: the first patch is probably better of the two for S2_0, because
it's more localized. But I would like to get to the heart of the problem
too (although the real fix might be unsuitable for S2_0).
Best wishes,
Gr
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/15
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/15
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Gregory Berkolaiko, 2004/11/15
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/16
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/16
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Jason Short, 2004/11/16
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units], Benedict Adamson, 2004/11/18
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units,
Gregory Berkolaiko <=
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/19
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Gregory Berkolaiko, 2004/11/18
- [freeciv-ai] (PR#11009) AI Hunts Own Units, Benedict Adamson, 2004/11/20
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