Complete.Org: Mailing Lists: Archives: freeciv-ai: November 2004:
[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
Home

[freeciv-ai] Re: (PR#10203) Greedy CM algorithm

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#10203) Greedy CM algorithm
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 17 Nov 2004 09:33:43 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >

On Tue, Nov 16, 2004 at 09:39:11PM -0800, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
> Benoit, what is your opinion?

My first opinion was that vasc was on crack; then I realized that
freeciv isn't flight software.

Thus far, I've seen no bugs with the latest version of the new code,
either in the client or the server, in several games.  So it seems
fairly stable in my personal testing (almost all on OSX, a bit on
Intel/Linux).  In particular, the "city changed many times" bug doesn't
appear to occur anymore, whereas it used to every other game or so.

Also, my side-by-side testing (comparing the new code with the old)
revealed differences in solution quality only when the old code was
buggy (the cache was invalid).

That said, it's two thousand lines of new code; there must be about 40
bugs in there.

I haven't kept up with the release schedule for 2.0 ; if there are at
least a beta or two left before final release, it's probably not crazy
to stick it in and see what happens.

        -- Benoît





[Prev in Thread] Current Thread [Next in Thread]