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[freeciv-ai] Re: (PR#10694) AI Builds Doomed Ferries and Passengers
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[freeciv-ai] Re: (PR#10694) AI Builds Doomed Ferries and Passengers

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Subject: [freeciv-ai] Re: (PR#10694) AI Builds Doomed Ferries and Passengers
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Fri, 12 Nov 2004 11:36:51 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10694 >

Benoit Hudson wrote:
...
> Will reducing cowardice eliminate the part where settlers wash up on
> your shores undefended, and build a city within a turn of a military
> unit they could see?  Which you can then walk in to, netting a road and
> effectively killing an enemy unit without a fight.
...

It will have little or no effect on that. I think the problem you 
describe is a failure in the planning stage, when the city is deciding 
whether and whence it should send a settler. At present the city 
intelligently decides whether it will need a ferry, but not whether it 
needs a bodyguard.





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