Complete.Org: Mailing Lists: Archives: freeciv-ai: November 2004:
[freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and P
Home

[freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and P

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#10694) AI Builds Doomed Ferries and Passengers
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Mon, 8 Nov 2004 14:49:44 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10694 >

Per I. Mathisen wrote:
...
> The AI need to be taught to attack more intelligently
> (massive attacks).
...

Would you say the problem was that unit building is chosen on a 
city-by-city basis? Is it possible to implement coordinated attacks 
without changing to a centralised planner? I guess a centralised planner 
would be a major change.

The find_something_to_kill function seems to make some attempt to 
coordinate attacks, using the reinforcements_cost_and_value and 
invasion_funct functions. Evidently these are not good enough, but do we 
know why?




[Prev in Thread] Current Thread [Next in Thread]