Complete.Org: Mailing Lists: Archives: freeciv-ai: November 2004:
[freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel
Home

[freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Thu, 11 Nov 2004 15:13:52 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10952 >

On Thu, 11 Nov 2004, Per I. Mathisen wrote:

> > If the game is started with techlevel 50 (that is lots of free tech in
> > the beginning), the AI doesn't want to build settlers.Of all things,
> > it jumps to build Darwin's Voyage and the other city builds caravans for
> > it, or Engineers (workers).
> 
> This has a reasonable explanation. If you use techlevel 50, the cost for
> researching a new tech is insanely high (compared to science income), so
> the want for Darwin's goes haywire.
> 
> More troubling, any very good build target available early on might drown
> out settlers.
> 
> So I guess we should WAG up settlers before happysize is reached so that
> settlers win over wonders, attack units and other useless fluff every
> time until we manage to grow.

I think we should WAG down wonders if there aren't enough cities to send 
caravans.

Also, if we are far from happysize and lots of land around, settlers 
should get a bonus.

Both estimations should prolly be run civ-wide.





[Prev in Thread] Current Thread [Next in Thread]