[freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10952 >
On Mon, 8 Nov 2004, Gregory Berkolaiko wrote:
> The irresistable lure of Darwin's Voyage...
> If the game is started with techlevel 50 (that is lots of free tech in
> the beginning), the AI doesn't want to build settlers.Of all things,
> it jumps to build Darwin's Voyage and the other city builds caravans for
> it, or Engineers (workers).
This has a reasonable explanation. If you use techlevel 50, the cost for
researching a new tech is insanely high (compared to science income), so
the want for Darwin's goes haywire.
More troubling, any very good build target available early on might drown
So I guess we should WAG up settlers before happysize is reached so that
settlers win over wonders, attack units and other useless fluff every
time until we manage to grow.
- [freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel,
Per I. Mathisen <=