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[freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel
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[freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel

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To: Gregory.Berkolaiko@xxxxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#10952) AI doesn't settle with high techlevel
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 11 Nov 2004 02:35:01 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10952 >

On Mon, 8 Nov 2004, Gregory Berkolaiko wrote:
> The irresistable lure of Darwin's Voyage...
>
> If the game is started with techlevel 50 (that is lots of free tech in
> the beginning), the AI doesn't want to build settlers.Of all things,
> it jumps to build Darwin's Voyage and the other city builds caravans for
> it, or Engineers (workers).

This has a reasonable explanation. If you use techlevel 50, the cost for
researching a new tech is insanely high (compared to science income), so
the want for Darwin's goes haywire.

More troubling, any very good build target available early on might drown
out settlers.

So I guess we should WAG up settlers before happysize is reached so that
settlers win over wonders, attack units and other useless fluff every
time until we manage to grow.

  - Per





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