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[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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[freeciv-ai] Re: (PR#10203) Greedy CM algorithm

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#10203) Greedy CM algorithm
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 22 Nov 2004 18:55:20 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >

On Mon, Nov 22, 2004 at 05:44:29PM -0800, Jason Short wrote:
> In this case the food requirements are stringent.  Every available
> non-specialist tile must be used for food production.  But since there
> are many citizens left over these can be put into any specialist role. 
> And there is no particular method for pruning them.  Yet they should be
> easy to prune, since according to my weights elvises should add 0
> fitness, taxmen 8 fitness, and scientists 14 fitness.

That doesn't explain it: the B&B and DP should both look at all n choose
2 combinations of specialists.  But the DP should also investigate all
combinations of tiles for 0..19 workers, whereas the B&B would prune
them all very quickly.

> > By the way, what's the CMA settings?  The gui (gtk2) isn't very good
> > about custom CMA settings: when I switch to the CMA tab, it decides to
> > apply the first setting in my list.  Which makes it harder to debug.
> 
> 20/5/0/1/1/0 I think.

I'll look into it at some point in the next few days and see what
stupidity is going on.

        -- Benoît





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