[freeciv-ai] Re: (PR#10203) Greedy CM algorithm
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10203 >
On Mon, Nov 22, 2004 at 05:44:29PM -0800, Jason Short wrote:
> In this case the food requirements are stringent. Every available
> non-specialist tile must be used for food production. But since there
> are many citizens left over these can be put into any specialist role.
> And there is no particular method for pruning them. Yet they should be
> easy to prune, since according to my weights elvises should add 0
> fitness, taxmen 8 fitness, and scientists 14 fitness.
That doesn't explain it: the B&B and DP should both look at all n choose
2 combinations of specialists. But the DP should also investigate all
combinations of tiles for 0..19 workers, whereas the B&B would prune
them all very quickly.
> > By the way, what's the CMA settings? The gui (gtk2) isn't very good
> > about custom CMA settings: when I switch to the CMA tab, it decides to
> > apply the first setting in my list. Which makes it harder to debug.
>
> 20/5/0/1/1/0 I think.
I'll look into it at some point in the next few days and see what
stupidity is going on.
-- Benoît
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, (continued)
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/19
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/18
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/11/19
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/19
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Gregory Berkolaiko, 2004/11/19
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/22
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm,
Benoit Hudson <=
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Benoit Hudson, 2004/11/22
- [freeciv-ai] (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/23
- [freeciv-ai] Re: (PR#10203) Greedy CM algorithm, Jason Short, 2004/11/23
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