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[freeciv-ai] Re: (PR#10997) AI can sell his last cities
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[freeciv-ai] Re: (PR#10997) AI can sell his last cities

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To: mstefek@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#10997) AI can sell his last cities
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Sun, 14 Nov 2004 18:04:44 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10997 >

On Sat, 13 Nov 2004, Mateusz Stefek wrote:

> > On Sat, Nov 13, 2004 at 01:55:00AM -0800, Mateusz Stefek wrote:
> > >
> > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=10997 >
> > >
> > > http://forum.freeciv.org/viewtopic.php?t=486
> > > Someone mentioned on the forum that the AI can sell all his cities
> > > except capital. This is of course wrong. This patch makes last 8 cities
> > > very expensive.
> >
> > I don't like funktions like that, wouldn't it be better when the price
> > for a city would depend on the size of the map(in max numbers of cities
> > are possible)? And additional how much percent of the empire from the ai
> > it is?
> >
> > Thomas
> Considering map size is a good idea - you are right.
>
> There's a problem with including the percent of the empire in
> calculations. I want to avoid situation when buying cities in two steps
> is more/less profitable than buing it in a single step.
> Is there a good formula for that?

I agree with Thomas.  Having a hard constant isn't good in this situation.
In addition to his ideas, can use unhappy_size (or whatever it's called --
the number of cities after which you get +1 unhappy per city)





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