[freeciv-ai] Re: (PR#10997) AI can sell his last cities
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10997 >
On Sat, 13 Nov 2004, Mateusz Stefek wrote:
> > On Sat, Nov 13, 2004 at 01:55:00AM -0800, Mateusz Stefek wrote:
> > >
> > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=10997 >
> > >
> > > http://forum.freeciv.org/viewtopic.php?t=486
> > > Someone mentioned on the forum that the AI can sell all his cities
> > > except capital. This is of course wrong. This patch makes last 8 cities
> > > very expensive.
> > I don't like funktions like that, wouldn't it be better when the price
> > for a city would depend on the size of the map(in max numbers of cities
> > are possible)? And additional how much percent of the empire from the ai
> > it is?
> > Thomas
> Considering map size is a good idea - you are right.
> There's a problem with including the percent of the empire in
> calculations. I want to avoid situation when buying cities in two steps
> is more/less profitable than buing it in a single step.
> Is there a good formula for that?
I agree with Thomas. Having a hard constant isn't good in this situation.
In addition to his ideas, can use unhappy_size (or whatever it's called --
the number of cities after which you get +1 unhappy per city)