Complete.Org: Mailing Lists: Archives: freeciv-ai: November 2004:
[freeciv-ai] (PR#10997) AI can sell his last cities
Home

[freeciv-ai] (PR#10997) AI can sell his last cities

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [freeciv-ai] (PR#10997) AI can sell his last cities
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Sat, 13 Nov 2004 01:55:00 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10997 >

http://forum.freeciv.org/viewtopic.php?t=486
Someone mentioned on the forum that the AI can sell all his cities
except capital. This is of course wrong. This patch makes last 8 cities
very expensive.
--
mateusz
Index: advdiplomacy.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advdiplomacy.c,v
retrieving revision 1.48
diff -u -r1.48 advdiplomacy.c
--- advdiplomacy.c      31 Oct 2004 22:14:46 -0000      1.48
+++ advdiplomacy.c      13 Nov 2004 09:53:41 -0000
@@ -474,6 +474,7 @@
   bool has_treaty = FALSE;
   bool only_gifts = TRUE;
   struct ai_data *ai = ai_data_get(pplayer);
+  int given_cities = 0;
 
   assert(!is_barbarian(pplayer));
 
@@ -483,6 +484,9 @@
     if (is_pact_clause(pclause->type)) {
       has_treaty = TRUE;
     }
+    if (pclause->type == CLAUSE_CITY && pclause->from == pplayer) {
+       given_cities++;
+    }
     if (pclause->type != CLAUSE_GOLD && pclause->type != CLAUSE_MAP
         && pclause->type != CLAUSE_SEAMAP && pclause->type != CLAUSE_VISION
         && (pclause->type != CLAUSE_ADVANCE 
@@ -503,6 +507,12 @@
     return;
   }
 
+  /* Last 8 cities should be sold only for much gold */
+  if (given_cities > 0) {
+    total_balance -= 
+      MAX(0, 8 - (city_list_size(&pplayer->cities) - given_cities)) * 10000;
+  }
+
   /* Accept if balance is good */
   if (total_balance >= 0) {
     handle_diplomacy_accept_treaty_req(pplayer, aplayer->player_no);
@@ -560,7 +570,6 @@
   /* Evaluate clauses */
   clause_list_iterate(ptreaty->clauses, pclause) {
     int balance = ai_goldequiv_clause(pplayer, aplayer, pclause, ai, TRUE);
-
     total_balance += balance;
     gift = (gift && (balance >= 0));
     ai_treaty_react(pplayer, aplayer, pclause);

[Prev in Thread] Current Thread [Next in Thread]
  • [freeciv-ai] (PR#10997) AI can sell his last cities, Mateusz Stefek <=