[freeciv-ai] Re: (PR#8992) Patch: Building ferries
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8992 >
--- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxxx> wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8992 >
>
> > So, a simpler feed-back system instead. I'm sympathetic to a simpler
> > approach. I'll try a feedback control system.
>
> The patch is very nice. I have some minor corrections, but we can do them
> later. We need to discuss the logic of selecting the number of boats to
> be built.
Can I request all of this discussion, including your reasoning, be made
available to future AI developers? If Syela had done this, Greg, we would have
progressed a lot further in modifying the AI code. I have to admit this
explanation was great, considering I've never even looked at the boat code.
After reading this explanation, I actually understood the pros and cons, and
know why you inserted those mysterious magic numbers ; ).
Maybe in the Readme.AI section? I know for a fact that I don't bother trailing
through all the archives for all the good important AI stuff that lies hidden.
Aloha,
RK.
*Busy doing exams*
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- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, (continued)
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Jason Short, 2004/11/01
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/02
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/05
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Gregory Berkolaiko, 2004/11/04
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Per I. Mathisen, 2004/11/05
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/05
- [freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/05
[freeciv-ai] Re: (PR#8992) Patch: Building ferries, Benedict Adamson, 2004/11/05
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