freeciv-dev March 2004
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Last Modified: Wed Mar 31 23:21:38 2004
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- March 17, 2004
- [Freeciv-Dev] Re: (PR#8164) building out of a builddir: generate_packets.py, Marko Lindqvist, 16:49
- [Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer, nikodimka, 16:39
- [Freeciv-Dev] Re: [freeciv-ai] About agents, Raimar Falke, 16:32
- [Freeciv-Dev] Re: [freeciv-ai] Recovering pupeteer, nikodimka, 16:23
- [Freeciv-Dev] Re: (PR#8164) building out of a builddir: generate_packets.py, Raimar Falke, 15:07
- [Freeciv-Dev] Re: (PR#8161) genlist crash in cvs HEAD, Raimar Falke, 15:01
- [Freeciv-Dev] Re: (PR#8149) generate_packets.py can't handle string arrays, Raimar Falke, 14:59
- [Freeciv-Dev] About agents, Guillermo Lopez Alejos, 14:14
- [Freeciv-Dev] (PR#8164) building out of a builddir: generate_packets.py, Jason Short, 14:11
- [Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer, nikodimka, 13:03
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 12:52
- [Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer, Jason Dorje Short, 12:49
- [Freeciv-Dev] (PR#8161) genlist crash in cvs HEAD, Jason Short, 12:22
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/275433, freeciv, 11:40
- [Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer, nikodimka, 11:31
- [Freeciv-Dev] (PR#8149) generate_packets.py can't handle string arrays, Mike Kaufman, 09:37
- [Freeciv-Dev] Re: New FS screen shots, Jason Dorje Short, 00:18
March 16, 2004
- [Freeciv-Dev] Re: New FS screen shots, Morgan Jones, 22:45
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Daniel L Speyer, 19:02
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 18:42
- [Freeciv-Dev] Re: (PR#7858) too few arguments to handle_stdin_input, Per I. Mathisen, 17:43
- [Freeciv-Dev] (PR#7858) too few arguments to handle_stdin_input, James Canete, 17:19
- [Freeciv-Dev] (PR#8121) Helping out with the incomming queue, Erik Johansson, 16:45
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 15:49
- [Freeciv-Dev] (PR#8128) don't do darkness via dithering, Jason Short, 15:38
- [Freeciv-Dev] Recovering pupeteer, Guillermo Lopez Alejos, 15:10
- [Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran, Jason Short, 13:46
- [Freeciv-Dev] (PR#8124) There should be a generic pretty print function for effects, Raimar Falke, 13:32
- [Freeciv-Dev] (PR#8123) AutoReply: Weeeeee! ;))), The default queue, 13:27
- [Freeciv-Dev] (PR#8122) effects7 dumps core on reconnect, Raimar Falke, 13:12
- [Freeciv-Dev] Encoding was: Re: (PR#8109) Only a dead veteran is a good veteran, Christian Knoke, 12:40
- [Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran, Christian Knoke, 12:08
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Vasco Alexandre da Silva Costa, 12:03
- [Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran, Vasco Alexandre da Silva Costa, 11:42
- [Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran, Vasco Alexandre da Silva Costa, 11:40
- [Freeciv-Dev] Re: (PR#7895) voting doesn't work with commands with arguments, Per I. Mathisen, 08:47
- [Freeciv-Dev] (PR#977) Extended connect dialog, Guest, 07:34
- [Freeciv-Dev] (PR#977) Extended connect dialog, Guest, 07:31
- [Freeciv-Dev] (PR#8113) AutoReply: something for you, The default queue, 05:12
- [Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:58
- [Freeciv-Dev] Re: (PR#8109) Only a dead veteran is a good veteran, Per I. Mathisen, 04:08
- [Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything, that is), Ole Craig, 04:03
- [Freeciv-Dev] (PR#8109) Only a dead veteran is a good veteran, Christian Knoke, 03:13
March 15, 2004
- [Freeciv-Dev] (PR#8100) extra GUI subdirs aren't distributed, Jason Short, 19:43
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 18:59
- [Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything, that is), Jason Short, 18:47
- [Freeciv-Dev] (PR#8099) harbor improvement doesn't (improve anything, that is), Ole Craig, 18:10
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, rwetmore@xxxxxxxxxxxx, 18:08
- [Freeciv-Dev] Re: (PR#2521) general effects framework, rwetmore@xxxxxxxxxxxx, 18:06
- [Freeciv-Dev] (PR#7778) Win32 client: moving a unit locks up mapview, James Canete, 17:40
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 17:20
- [Freeciv-Dev] (PR#8073) win32: unit moves aren't smooth, James Canete, 16:47
- [Freeciv-Dev] (PR#8095) espionage restricted, Christian Knoke, 15:43
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 15:38
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 15:05
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 11:14
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 10:55
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Jason Short, 10:53
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 10:44
- [Freeciv-Dev] Re: (PR#2521) general effects framework, rwetmore@xxxxxxxxxxxx, 09:39
- [Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen, rwetmore@xxxxxxxxxxxx, 09:24
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/276069, freeciv, 09:22
- [Freeciv-Dev] (PR#8073) win32: unit moves aren't smooth, James Canete, 03:31
- [Freeciv-Dev] (PR#8069) drawing error with flags, Jason Short, 02:01
March 14, 2004
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Mike Kaufman, 20:28
- [Freeciv-Dev] (PR#7997) crash on right click, sds@xxxxxxx, 18:12
- [Freeciv-Dev] New FS screen shots, Raimar Falke, 14:06
- [Freeciv-Dev] (PR#2521) general effects framework, Jason Short, 12:49
- [Freeciv-Dev] Re: (PR#7934) gui_put_sprite_full can and should go, Jason Short, 11:19
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 11:06
- [Freeciv-Dev] Re: (PR#7934) gui_put_sprite_full can and should go, Raimar Falke, 11:02
- [Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 10:42
- [Freeciv-Dev] Re: (PR#7934) gui_put_sprite_full can and should go, Jason Short, 10:34
- [Freeciv-Dev] (PR#7942) Don't use == or != to compare strings, Raimar Falke, 09:45
- [Freeciv-Dev] (PR#7939) read it immediately, awilkins@xxxxxxxxxxxx, 08:28
- [Freeciv-Dev] (PR#7934) gui_put_sprite_full can and should go, Raimar Falke, 06:12
March 13, 2004
- [Freeciv-Dev] (PR#7914) AutoReply: information, The default queue, 16:10
- [Freeciv-Dev] (PR#7913) remove pixmap_put_black_tile, Jason Short, 16:01
- [Freeciv-Dev] (PR#7912) server_remove_unit resets ai role and triggers assert, Jason Short, 15:20
- [Freeciv-Dev] (PR#7911) clean up math in move_unit_map_canvas, Jason Short, 15:11
- [Freeciv-Dev] Re: (PR#7860) smoother unit "animation", Jason Short, 14:40
- [Freeciv-Dev] civserver crashed: http://pubserver.freeciv.org/games/275432, freeciv, 14:02
- [Freeciv-Dev] (PR#7907) warning, Jason Short, 13:37
- [Freeciv-Dev] Re: (PR#7860) smoother unit "animation", Jason Short, 13:14
- [Freeciv-Dev] Re: (PR#7895) voting doesn't work with commands with arguments, Per I. Mathisen, 05:57
- [Freeciv-Dev] (PR#7895) voting doesn't work with commands with arguments, James Canete, 05:28
- [Freeciv-Dev] (PR#7895) voting doesn't work with commands with arguments, James Canete, 05:16
- [Freeciv-Dev] (PR#7858) too few arguments to handle_stdin_input, James Canete, 04:56
- [Freeciv-Dev] (PR#7894) draw_selection_rectangle should be in mapview_common, Raimar Falke, 04:12
March 12, 2004
- [Freeciv-Dev] Re: (PR#7408) Client knows about hidden units, mateusz stefek, 06:09
- [Freeciv-Dev] (PR#7862) data/trident/explosions.png is too small, Raimar Falke, 03:47
- [Freeciv-Dev] (PR#7860) smoother unit "animation", James Canete, 02:58
- [Freeciv-Dev] (PR#7860) smoother unit "animation", Jason Short, 01:46
- [Freeciv-Dev] (PR#7859) remove draw_unit_animation_frame, Jason Short, 01:33
- [Freeciv-Dev] (PR#7859) remove draw_unit_animation_frame, Jason Short, 01:32
- [Freeciv-Dev] (PR#7858) too few arguments to handle_stdin_input, Jason Short, 01:27
- [Freeciv-Dev] (PR#7857) remove really_draw_segment, Jason Short, 01:13
- [Freeciv-Dev] (PR#7857) remove really_draw_segment, Jason Short, 01:12
- [Freeciv-Dev] (PR#7584) generalizing terrain in mapgen, Jason Short, 00:30
- [Freeciv-Dev] (PR#7408) Client knows about hidden units, Jason Short, 00:21
March 11, 2004
March 10, 2004
- [Freeciv-Dev] (PR#7778) Win32 client: moving a unit locks up mapview, James Canete, 20:47
- [Freeciv-Dev] (PR#7129) server-side CMA uses bad parameters, Jason Short, 19:49
- [Freeciv-Dev] (PR#7726) unification of draw_segment, Jason Short, 19:20
- [Freeciv-Dev] (PR#7726) unification of draw_segment, Jason Short, 19:19
- [Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4], Jason Short, 19:15
- [Freeciv-Dev] Compiler warnings, Raimar Falke, 16:25
- [Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4], Raimar Falke, 14:16
- [Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4], Jason Short, 13:38
- [Freeciv-Dev] Re: Discusion about ai client side, Raimar Falke, 13:16
- [Freeciv-Dev] Re: (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4], Raimar Falke, 13:02
- [Freeciv-Dev] (PR#7778) Win32 client: moving a unit locks up mapview, Jason Short, 00:34
March 09, 2004
- [Freeciv-Dev] (PR#7778) Win32 client: moving a unit locks up mapview, James Canete, 20:56
- [Freeciv-Dev] (PR#717) WISHLIST: Goto cursor shows movecost, Brett Albertson, 14:27
- [Freeciv-Dev] Discusion about ai client side, Guillermo Lopez Alejos, 13:21
- [Freeciv-Dev] (PR#7696) Re: Re: (PR#7637) Problem with line_width=2 [take 4], Jason Short, 12:37
- [Freeciv-Dev] Re: (PR#7408) Client knows about hidden units, Jason Short, 12:31
- [Freeciv-Dev] (PR#7746) AutoReply: :-), The default queue, 08:20
- (no subject), Frederic Rodrigo, 06:41
- [Freeciv-Dev] Re: (PR#7408) Client knows about hidden units, mateusz stefek, 03:09
- [Freeciv-Dev] (PR#7726) unification of draw_segment, Jason Short, 01:54
- [Freeciv-Dev] (PR#7725) recent commit broke mapview in win32 client, James Canete, 00:41
March 08, 2004
- [Freeciv-Dev] Re: Searching for people working on the ai client side, Raimar Falke, 13:28
- [Freeciv-Dev] Re: Searching for people working on the ai client side, Guillermo Lopez Alejos, 13:11
- [Freeciv-Dev] Re: Searching for people working on the ai client side, Raimar Falke, 12:13
- [Freeciv-Dev] Re: (PR#7287) Extended Topologies, rwetmore@xxxxxxxxxxxx, 11:06
- [Freeciv-Dev] Cascading war changes (PR#5103), Per I. Mathisen, 11:06
- [Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 11:06
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 11:05
- [Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4], Raimar Falke, 11:05
- [Freeciv-Dev] (PR#7697) Test ticket, Paul Zastoupil, 11:05
- [Freeciv-Dev] (PR#7696) Problem with line_width=2, Raimar Falke, 11:05
- [Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen, rwetmore@xxxxxxxxxxxx, 11:05
- [Freeciv-Dev] Re: (PR#7268) no AI love after loading game, Per I. Mathisen, 11:04
- [Freeciv-Dev] (PR#7687) Problem with line_width=2 [take 3], Raimar Falke, 10:31
- [Freeciv-Dev] (PR#7689) Problem with line_width=2 [take 2], Raimar Falke, 10:30
- [Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4], Raimar Falke, 10:30
- [Freeciv-Dev] (PR#7673) AutoReply: Weah, hello! :-), The default queue, 03:18
- [Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, James Canete, 03:06
- [Freeciv-Dev] (PR#7672) get_mapview_window, Jason Short, 02:56
March 07, 2004
- [Freeciv-Dev] (PR#7668) transporter types should be in the ruleset, Jason Short, 21:09
- [Freeciv-Dev] (PR#7667) Wishlist: "load" and "unload" commands, Jason Short, 21:03
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 20:39
- [Freeciv-Dev] (PR#6174) Loading transports, Jason Short, 20:35
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman, 20:35
- [Freeciv-Dev] Searching for people working on the ai client side, Guillermo Lopez Alejos, 13:12
- [Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4], Jason Short, 11:40
- [Freeciv-Dev] Re: ai client side, Raimar Falke, 11:33
- [Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4], Raimar Falke, 11:30
- [Freeciv-Dev] Re: (PR#6174) Loading transports, rwetmore@xxxxxxxxxxxx, 08:27
- [Freeciv-Dev] ai client side, Guillermo Lopez Alejos, 03:25
March 06, 2004
- [Freeciv-Dev] e-mails sent to RT, Jason Dorje Short, 15:42
- [Freeciv-Dev] (PR#6174) Loading transports, Jason Short, 15:39
- [Freeciv-Dev] [Fwd: Re: Re: (PR#7287) Extended Topologies], rwetmore@xxxxxxxxxxxx, 15:37
- [Freeciv-Dev] Re: (PR#7637) Problem with line_width=2 [take 4], Raimar Falke, 15:14
- [Freeciv-Dev] Re: civ2 maps to freeciv maps (basic), James Christensen, 15:07
- [Freeciv-Dev] Re: (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 15:02
- [Freeciv-Dev] (PR#7637) Problem with line_width=2 [take 4], Jason Short, 15:00
- [Freeciv-Dev] (PR#7637) Problem with line_width=2 [take 4], Raimar Falke, 14:56
- [Freeciv-Dev] (PR#7636) Another test, Paul Zastoupil, 14:49
- [Freeciv-Dev] Re: civ2 maps to freeciv maps (basic), Jason Dorje Short, 13:02
- [Freeciv-Dev] Bcc: Re: civ2 maps to freeciv maps (basic), James Christensen, 12:55
- [Freeciv-Dev] civ2 maps to freeciv maps (basic), James Christensen, 12:50
- [Freeciv-Dev] Re: [gui-fs] And another backend, Raimar Falke, 12:03
- [Freeciv-Dev] Re: (PR#7378) Vote command for server, Per I. Mathisen, 07:17
- [Freeciv-Dev] Cascading war changes (PR#5103) (fwd), Per I. Mathisen, 07:17
- [Freeciv-Dev] Re: (PR#7268) no AI love after loading game, Per I. Mathisen, 07:16
- [Freeciv-Dev] (PR#7447) decrease_unit_hp_smooth should be in mapview_common, Jason Short, 01:57
- [Freeciv-Dev] (PR#7616) decrease_unit_hp_smooth is broken, Jason Short, 01:19
March 05, 2004
- [Freeciv-Dev] (PR#7614) win32-client warnings, Jason Short, 23:06
- [Freeciv-Dev] (PR#7612) crop_sprite with a mask, Jason Short, 21:00
- [Freeciv-Dev] (PR#7611) AutoReply: Hey, ya! =)), The default queue, 19:37
- [Freeciv-Dev] (PR#7606) misnamed field in tilespec.h, Jason Short, 16:58
- [Freeciv-Dev] (PR#7604) AutoReply: Hey, ya! =)), The default queue, 16:50
- [Freeciv-Dev] Re: [gui-fs] New backend, Raimar Falke, 15:48
- [Freeciv-Dev] (PR#7598) AutoReply: ello! =)), The default queue, 15:32
- [Freeciv-Dev] [gui-fs] New backend, Raimar Falke, 15:25
- [Freeciv-Dev] (PR#7584) generalizing terrain in mapgen, Jason Short, 13:49
- [Freeciv-Dev] Request for optimization, Raimar Falke, 13:31
- [Freeciv-Dev] (PR#7517) Move canvas_store functions into client/gui-.../graphics.c, Jason Short, 12:04
March 04, 2004
March 03, 2004
March 02, 2004
March 01, 2004
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