[Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer
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--- Jason Dorje Short <jdorje@xxxxxxxxxxxx> wrote:
> > the puppeteer patch includes:
> >
> > o a small patch to gui-gtk to to show units' IDs on
> > the canvas as shown names for cities
>
> This can be a separate patch. It shouldn't be enabled unless DEBUG is
> defined.
Oh I see thank you.
> I believe this is now in the common client code so it need
> only be changed in one place.
please excuse my ignorance,
what is this "this" you are talking about?
what is in the common client code?
>
> > o some code extending agents functionality:
> > agents now recieve tile change notifications
> > as they do for cities and units
> > o some small fixes of the build process to
> > include puppeteer
> > o simple historian agent
>
> These may also be able to stand as separate patches.
I need to coordinate agent changes with Raimar.
>
> If you can split off parts of your patch and integrate them into CVS
> piecemeal, that will make dealing with the remaining parts easier.
> Take
> a look at what you have and see how much of it can be integrated in
> small pieces.
the puppeteer is still in experimenting phase
so I'm not sure I want to see all this stuff
in common CVS as is.
But I will look what I can spin off.
nikodimka
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