[Freeciv-Dev] Re: [freeciv-ai] Re: Recovering pupeteer
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nikodimka wrote:
If it is implemented as a separate client, why does it modify 28 files?
I have created a very long answer, but my mail
has crashed so I'm not sure if you'll get it.
So I repeat it here somewhat shorter:
the puppeteer patch includes:
o a small patch to gui-gtk to to show units' IDs on
the canvas as shown names for cities
This can be a separate patch. It shouldn't be enabled unless DEBUG is
defined. I believe this is now in the common client code so it need
only be changed in one place.
o some code extending agents functionality:
agents now recieve tile change notifications
as they do for cities and units
o some small fixes of the build process to
include puppeteer
o simple historian agent
These may also be able to stand as separate patches.
If you can split off parts of your patch and integrate them into CVS
piecemeal, that will make dealing with the remaining parts easier. Take
a look at what you have and see how much of it can be integrated in
small pieces.
jason
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