[Freeciv-Dev] (PR#8073) win32: unit moves aren't smooth
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#8073) win32: unit moves aren't smooth |
From: |
"James Canete" <use_less@xxxxxxxxxxx> |
Date: |
Mon, 15 Mar 2004 14:47:17 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8073 >
I tested it out on win32:
1: read_timer_seconds: 0.000000
1: last message repeated 2 times
1: last message repeated 2 times (total 4 repeats)
1: last message repeated 2 times (total 6 repeats)
1: read_timer_seconds: 0.010000
1: last message repeated 2 times
1: last message repeated 2 times (total 4 repeats)
1: last message repeated 4 times (total 8 repeats)
1: last message repeated 1 time (total 9 repeats)
1: read_timer_seconds: 0.020000
1: last message repeated 2 times
1: last message repeated 2 times (total 4 repeats)
1: last message repeated 4 times (total 8 repeats)
1: last message repeated 1 time (total 9 repeats)
1: read_timer_seconds: 0.030000
Looks like 10ms resolution, which I suppose is alright, especially when
you take into account that that's the equivalent of a 100hz refresh rate.
It fixes the animation, but we waste a lot of time erasing and redrawing
the sprite when it hasn't moved. Other programs might want to have that
time. :)
So the timers are good for just animation, but are there any situations
in the code where we'll need 1ms resolution?
-James Canete
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] (PR#8073) win32: unit moves aren't smooth,
James Canete <=
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, rwetmore@xxxxxxxxxxxx, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Vasco Alexandre da Silva Costa, 2004/03/16
|
|