[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8073 >
rwetmore@xxxxxxxxxxxx wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8073 >
>
> There is a build option to add the replacement parts for at least some
> environment subset, I think.
Sort of. Autoconf/automake allow us to say "if gettimeofday() isn't
present, build gettimeofday.o and link to it". Then we can put a
"replacement" gettimeofday (a wrapper to ftime, or whatever) into
gettimeofday.o.
Probably it's easier just to handle this all within timing.c. However
the current method of doing it is not particularly convenient.
jason
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] (PR#8073) win32: unit moves aren't smooth, James Canete, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Jason Short, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, rwetmore@xxxxxxxxxxxx, 2004/03/15
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth,
Jason Short <=
- [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth, Vasco Alexandre da Silva Costa, 2004/03/16
|
|