Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2004:
[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
Home

[Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: use_less@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8073) win32: unit moves aren't smooth
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 15 Mar 2004 16:58:51 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8073 >

rwetmore@xxxxxxxxxxxx wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8073 >
> 
> There is a build option to add the replacement parts for at least some
> environment subset, I think.

Sort of.  Autoconf/automake allow us to say "if gettimeofday() isn't 
present, build gettimeofday.o and link to it".  Then we can put a 
"replacement" gettimeofday (a wrapper to ftime, or whatever) into 
gettimeofday.o.

Probably it's easier just to handle this all within timing.c.  However 
the current method of doing it is not particularly convenient.

jason




[Prev in Thread] Current Thread [Next in Thread]