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[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen
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[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen

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Subject: [Freeciv-Dev] (PR#7584) generalizing terrain in mapgen
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 11 Mar 2004 22:30:26 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7584 >

> [rwetmore@xxxxxxxxxxxx - Mon Mar 08 17:04:28 2004]:
> 
> 
> Global warming pushed terrain away from the wetness norm, so wet gets
> wetter and dry gets drier.
> 
> But in general you want a lookup table that goes in the rulesets that
> has the same sort of terrain target states as any of the conversions.
> There might be other effects such as nuclear winter or plague (kills
> vegetation and/or specials) that one might also add some day.
> 
> Doing this sort of thing by hard-coded algorithm is too restrictive
> and may be too expensive compared to a cached lookup. If you build a
> cache, then might as well let the rulesets fill it in for complete
> flexibility.

Doing that for global warming/nuclear winter is fine.  But how can we
use a lookup table for the original map generation?

jason



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