[Freeciv-Dev] (PR#7584) generalizing terrain in mapgen
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7584 >
> [rwetmore@xxxxxxxxxxxx - Mon Mar 08 17:04:28 2004]:
>
>
> Global warming pushed terrain away from the wetness norm, so wet gets
> wetter and dry gets drier.
>
> But in general you want a lookup table that goes in the rulesets that
> has the same sort of terrain target states as any of the conversions.
> There might be other effects such as nuclear winter or plague (kills
> vegetation and/or specials) that one might also add some day.
>
> Doing this sort of thing by hard-coded algorithm is too restrictive
> and may be too expensive compared to a cached lookup. If you build a
> cache, then might as well let the rulesets fill it in for complete
> flexibility.
Doing that for global warming/nuclear winter is fine. But how can we
use a lookup table for the original map generation?
jason
|
|