[Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7584 >
In all cases but one (plains) slope and altitude are the same, and it
could be argued this is a mistake.
I would argue for slope ("roughness"?) as the only independent one
here. In general altitude is a combination of decreased wetness and
temperature. This then maps onto AlphaCentauri terrain reasonably well
and will induce map generators to come up with techniques to place
mountains and other rough terrain at points other than as domes in
the centre of continents.
Cheers,
RossW
=====
Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7584 >
>
> Most of the places that still hard-code terrain types - particularly
> mapgen - can't be generalized easily.
>
> My idea therefore is to add four desciptive integers for terrain:
>
> wetness
> slope
> altitude
> temperature
>
> These can be described in the ruleset either via a value 1-3 or a string
> "low", "normal", "high".
>
> Mapgen can make use of this data, picking an appropriate terrain for
> each location.
>
> Maphand can make use of this data. In global warming we increase
> temperature, decrease wetness, and pick a new terrain.
>
> I think the terrains would be:
>
> terrain wet slope alt temp
> grassland normal low low normal
> plains normal low normal normal
> desert low normal normal high
> forest high normal normal normal
> jungle high normal normal high
> hills normal normal normal normal
> mountains normal high high normal
> swamp high low low normal
> arctic low normal normal low
> tundra normal normal normal low
>
> Thoughts?
>
> jason
- [Freeciv-Dev] Re: (PR#7584) generalizing terrain in mapgen,
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