[Freeciv-Dev] Re: (PR#7934) gui_put_sprite_full can and should go
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[Freeciv-Dev] Re: (PR#7934) gui_put_sprite_full can and should go |
From: |
"Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx> |
Date: |
Sun, 14 Mar 2004 09:02:36 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7934 >
On Sun, Mar 14, 2004 at 08:34:41AM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7934 >
>
> Raimar Falke wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7934 >
> >
> >
> > With get_sprite_dimensions we have all the tools to remove
> > gui_put_sprite_full altogether or move it into common code.
>
> But this function isn't always a wrapper for gui_put_sprite. Under SDL
> it is apparently much faster to draw the whole sprite.
Lets see:
void canvas_put_sprite(struct canvas *pcanvas,
int canvas_x, int canvas_y,
struct Sprite *sprite,
int offset_x, int offset_y, int width, int height)
{
SDL_Rect src = {offset_x, offset_y, width, height};
SDL_Rect dst = {canvas_x + offset_x, canvas_y + offset_y, 0, 0};
SDL_BlitSurface(GET_SURF(sprite), &src, pcanvas->map, &dst);
}
/**************************************************************************
Draw a full sprite onto the mapview or citydialog canvas.
**************************************************************************/
void canvas_put_sprite_full(struct canvas *pcanvas,
int canvas_x, int canvas_y,
struct Sprite *sprite)
{
SDL_Rect dst = {canvas_x, canvas_y, 0, 0};
SDL_BlitSurface(GET_SURF(sprite), NULL, pcanvas->map, &dst);
}
Difference is the second parameter of SDL_BlitSurface.
From http://sdldoc.csn.ul.ie/sdlblitsurface.php:
If srcrect is NULL, the entire surface is copied.
So why do you assume that this is faster/slower?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Windows is the one true OS. MS invented the GUI. MS invented
the 32 bit OS. MS is open and standard. MS loves you. We have
always been at war with Oceana."
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