[Freeciv-Dev] Re: (PR#7378) Vote command for server
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] Re: (PR#7378) Vote command for server |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Mon, 8 Mar 2004 09:04:47 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7378 >
On Fri, 27 Feb 2004, Per I. Mathisen wrote:
> > This implements a /vote command for the server.
Based on some feedback, I made the following changes:
- More than 50% 'yes' votes immediately concludes a vote in favour
- 50% or more 'no' votes immediately concludes a vote in disfavour
- Otherwise, a vote passes if a full turn passes and there no 'no' votes
- There is no longer an 'abstain' vote (makes no sense any longer)
- The '/vote new' mechanism is retired in favour of automatic
votes when a cmdlevel INFO player tries to execute a cmdlevel CTRL
command.
Unless there are objections or further change requests, I will commit this
shortly.
- Per
vote4.diff.gz
Description: application/gunzip
|
|