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[Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything
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[Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything

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Subject: [Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything, that is)
From: "Ole Craig" <olc@xxxxxxxxxxxx>
Date: Mon, 15 Mar 2004 23:00:10 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8099 >

On 03/15/04 at 16:47, 'twas brillig and Jason Short scrobe:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8099 >
> 
> Ole Craig wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8099 >
> > 
> > 
> >     Summary: harbor improvement doesn't add food production on
> > ocean squares.
> > 
> >     After harbor is built, a whale is still 2/2/2, open ocean
> > still 2/0/2; selling an already-constructed harbor does not lower the
> > FP output of a coastal city which is deriving FP from ocean squares. 
> 
> I'm assuming your government is despotism?  This government has a 
> reduces producation rate meaning that any square which would generate 3 
> food instead produces only 2.
> 
> Note that "open ocean" is 1/0/2 without a harbor.
> 
> If there's a bug here, it's that there's no easy way to tell where this 
> effect is coming from.  One of the clicks on the tile should bring up a 
> window telling you everything that's effecting the square's production.

D'oh! </homer>

Sorry, it's been awhile since I played, and I'd forgotten the
production penalty under despotism.

                Ole
-- 
Ole Craig * UNIX, linux, SMTP-ninja; news, web; SGI martyr * CS Computing
Facility, UMass * <www.cs.umass.edu/~olc/pgppubkey.txt> for public key

  Where are the missing deficit-reduction program-related activities?




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