[Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything
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[Freeciv-Dev] Re: (PR#8099) harbor improvement doesn't (improve anything, that is) |
From: |
"Ole Craig" <olc@xxxxxxxxxxxx> |
Date: |
Mon, 15 Mar 2004 23:00:10 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8099 >
On 03/15/04 at 16:47, 'twas brillig and Jason Short scrobe:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8099 >
>
> Ole Craig wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8099 >
> >
> >
> > Summary: harbor improvement doesn't add food production on
> > ocean squares.
> >
> > After harbor is built, a whale is still 2/2/2, open ocean
> > still 2/0/2; selling an already-constructed harbor does not lower the
> > FP output of a coastal city which is deriving FP from ocean squares.
>
> I'm assuming your government is despotism? This government has a
> reduces producation rate meaning that any square which would generate 3
> food instead produces only 2.
>
> Note that "open ocean" is 1/0/2 without a harbor.
>
> If there's a bug here, it's that there's no easy way to tell where this
> effect is coming from. One of the clicks on the tile should bring up a
> window telling you everything that's effecting the square's production.
D'oh! </homer>
Sorry, it's been awhile since I played, and I'd forgotten the
production penalty under despotism.
Ole
--
Ole Craig * UNIX, linux, SMTP-ninja; news, web; SGI martyr * CS Computing
Facility, UMass * <www.cs.umass.edu/~olc/pgppubkey.txt> for public key
Where are the missing deficit-reduction program-related activities?
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