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[Freeciv-Dev] Re: New FS screen shots
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New FS screen shots
From: Morgan Jones <morgan.jones@xxxxxxxxxxxxxxx>
Date: Wed, 17 Mar 2004 17:50:06 +1300

On 15/03/2004, you wrote:

> On Mon, Mar 15, 2004 at 06:58:38PM +1300, Morgan Jones wrote:
>> On 14/03/2004, you wrote:
>> 
>> 
>> I implemented the focus tile and focus item. All the time a tile
>> is focused (get a red border).
>> 
>> A thought: The red border idea won't work easily for isometric view
>> as units and city graphics are often taller than the actual diamond
>> shaped tile.
> 
> To be honest: I haven't put much thought into isometric view. But
> you are right. Any ideas?

I'll have a think about it.

>> > All items (the ground, optional a city,
>> > optional the units) on this tile are shown in a list. One item of
>> > this list is selected. You select the item by just clicking. For
>> > each item there is an into text and a tooltip.
>> 
>> This is good.  Is it perhaps worthwhile putting the graphic of the
>> 'current' unit/city/terrain to the left of the info text?  I think
>> this would make it very clear just which is actually selected.
> 
> Yes you did this do in your screen shot. However there is little
> space. And I would rather use this for the text.

Fair point.  Guess it makes for messier code too.  I'll make the
change when I post the next version of the layout design (will be
coming eventually, I just started a new job so I'm pretty busy for
the next while)

>> > Morgan: I have no idea where to place these buttons. I think I
>> > will just place them over the tab into the map. Like Rafal did
>> > here: http://www.freeciv.org/screenshots/1.14.1/rb-sdl/sdl1.png
>> 
>> I think this is a good idea but I reckon that the buttons should
>> appear vertically up the the right hand side of the screen. If they
>> were horizontal I think we'd be obscuring too much of the map
>> vertically.
> 
> Ok. I make it configurable  ;)

Always a lovely idea :)

     -Morgan


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