[Freeciv-Dev] Re: Extended connect dialog (PR#977)
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[Freeciv-Dev] Re: Extended connect dialog (PR#977) |
From: |
"Daniel L Speyer" <dspeyer@xxxxxxxxxxx> |
Date: |
Tue, 16 Mar 2004 17:02:17 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=977 >
I prefer the current way.
Firstly, it's highly portable (as you observed).
Secondly, it tests what's relevant -- can the client already modify the
same files the server can.
Thirdly, it means that if a client connects to a server started by the
same user on the same machine at an earlier time, that client gets
hack. This is, IMHO, how it should be.
Just my 2 (3?) cents,
--Daniel Speyer
Jason Short wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=977 >
>
>The method of local authorization is quite a hack.
>
>The server needs to make sure it is the correct client connecting that
>it's going to give HACK authorization to. So the server sends (over the
>network) the name of a local file. The client creates this file and
>puts some auth info into it. The client then sends this auth info to
>the server, which it verifies against the data in the file.
>
>The question is: is there a better way?
>
>On posix systems, the answer is clearly yes. The client should call
>socketpair() to generate a pair of sockets before the fork; client and
>server each get one of the sockets. It then takes just a few lines for
>the server to use this socket as the client's automatic connection.
>It's fast, secure, and elegant. The only drawback is that win32 has no
>socketpair() function. Is there a way to do this on windows? (I surely
>hope so, since I need to do this for another project.) Any win32
>developers know how it might be done? Win32 has various methods of
>creating pipes, but we need to create a two-way socket that can be
>accessed via the normal file descriptor functions (read, write).
>
>jason
>
>
>
>
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Mike Kaufman, 2004/03/14
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 2004/03/16
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 2004/03/16
- [Freeciv-Dev] Re: Extended connect dialog (PR#977),
Daniel L Speyer <=
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 2004/03/17
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Jason Short, 2004/03/17
- [Freeciv-Dev] Re: Extended connect dialog (PR#977), Daniel L Speyer, 2004/03/23
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