freeciv-ai August 2004
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Last Modified: Tue Aug 31 23:59:27 2004
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- August 31, 2004
- [freeciv-ai] (PR#9887) AI defense code, Gregory Berkolaiko, 23:59
- [freeciv-ai] Re: (PR#9610) AI movemap, Jason Short, 18:58
- [freeciv-ai] Re: Inprovements in settler.c, Jordi Negrevernis i Font, 18:36
- [freeciv-ai] (PR#9610) AI movemap, Per I. Mathisen, 18:33
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert, Jason Short, 18:31
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert, Per I. Mathisen, 18:18
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert, Jason Short, 18:05
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert, Per I. Mathisen, 17:52
- [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9887) AI defense code, Per I. Mathisen, 17:50
- [freeciv-ai] (PR#9884) AI never breaks alliance, Mateusz Stefek, 17:22
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert, Jason Short, 17:21
- [freeciv-ai] Re: aiair uses set_unit_activity() directly, Gregory Berkolaiko, 16:49
- [freeciv-ai] Re: (PR#9884) AI never breaks alliance, Gregory Berkolaiko, 16:32
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9866) S1_14: AI fixes, Per I. Mathisen, 10:31
- [freeciv-ai] (PR#9884) AI never breaks alliance, Mateusz Stefek, 10:21
- [freeciv-ai] Re: aiair uses set_unit_activity() directly, Jason Dorje Short, 08:01
- [freeciv-ai] Re: aiair uses set_unit_activity() directly, Per Inge Mathisen, 06:21
- [freeciv-ai] Re: aiair uses set_unit_activity() directly, Jason Dorje Short, 06:07
August 30, 2004
August 29, 2004
- [freeciv-ai] Re: (PR#9846) AI should count other players in it's territory, Jason Short, 23:45
- [freeciv-ai] Re: Fun AI savegame, Per Inge Mathisen, 16:15
- [freeciv-ai] Re: Inprovements in settler.c, Per Inge Mathisen, 15:22
- [freeciv-ai] bug in aihunt code, Per Inge Mathisen, 13:50
- [freeciv-ai] aiair uses set_unit_activity() directly, Per Inge Mathisen, 08:54
- [freeciv-ai] (PR#9846) AI should count other players in it's territory, Mateusz Stefek, 02:40
- [freeciv-ai] (PR#9812) AI.love lacks specification, Mateusz Stefek, 02:04
August 28, 2004
- [freeciv-ai] Re: Fun AI savegame, Per Inge Mathisen, 18:02
- [freeciv-ai] Re: Fun AI savegame, Per Inge Mathisen, 17:30
- [freeciv-ai] (PR#9802) generic_city_refresh speedup via caching, Benoit Hudson, 17:28
- [freeciv-ai] Re: Fun AI savegame, Per Inge Mathisen, 17:08
- [freeciv-ai] Re: Problems in AIHunter, Per Inge Mathisen, 15:32
- [freeciv-ai] Problems in AIHunter, Jordi Negrevernis i Font, 13:41
- [freeciv-ai] Re: Inprovements in settler.c, Jordi Negrevernis i Font, 13:30
- [freeciv-ai] Re: (PR#9846) AI should count other players in it's territory, Per I. Mathisen, 12:52
- [freeciv-ai] Re: (PR#9846) AI should count other players in it's territory, Mateusz Stefek, 05:56
- [freeciv-ai] Re: (PR#9846) AI should count other players in it's territory, Marko Lindqvist, 05:30
- [freeciv-ai] Re: (PR#9812) AI.love lacks specification, Per I. Mathisen, 05:18
- [freeciv-ai] (PR#9846) AI should count other players in it's territory, Mateusz Stefek, 05:02
- [freeciv-ai] (PR#9812) AI.love lacks specification, Mateusz Stefek, 03:58
August 26, 2004
August 25, 2004
- [freeciv-ai] Re: (PR#9802) generic_city_refresh speedup via caching, Per I. Mathisen, 14:39
- [freeciv-ai] (PR#9812) AI.love lacks specification, Mateusz Stefek, 14:21
- [freeciv-ai] (PR#9802) generic_city_refresh speedup via caching, Jason Short, 14:16
- [freeciv-ai] Re: (PR#9808) AI should remove shared vision more often, Per I. Mathisen, 10:52
- [freeciv-ai] Re: (PR#9808) AI should remove shared vision more often, Benoit Hudson, 10:35
- [freeciv-ai] (PR#9808) AI should remove shared vision more often, Mateusz Stefek, 09:49
August 22, 2004
August 21, 2004
August 19, 2004
August 17, 2004
August 16, 2004
August 14, 2004
August 12, 2004
- [freeciv-ai] Re: Inprovements in settler.c, Per Inge Mathisen, 12:21
- [freeciv-ai] Inprovements in settler.c, Jordi Negrevernis i Font, 12:02
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9626) RFC: design for AI strategic road building, Jason Short, 11:18
- [freeciv-ai] Re: Fun AI savegame, Christian Knoke, 11:04
- [freeciv-ai] Re: (PR#9659) RfP: Even better AI logging, Per I. Mathisen, 10:38
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9626) RFC: design for AI strategic road building, Marko Lindqvist, 09:59
- [freeciv-ai] Fun AI savegame, Per Inge Mathisen, 04:11
August 11, 2004
- [freeciv-ai] AI stupidities, Per Inge Mathisen, 15:55
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Per I. Mathisen, 09:38
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Per I. Mathisen, 07:34
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9614) initialize city cache after building a city, Gregory Berkolaiko, 07:11
- [freeciv-ai] Re: (PR#9623) worker-unit want is too high, Gregory Berkolaiko, 07:09
- [freeciv-ai] (PR#9623) worker-unit want is too high, Jason Short, 01:49
August 10, 2004
- [freeciv-ai] (PR#9653) Bug: uninitialized vars in AI settlers cause savegame divergence, Marcelo Burda, 18:46
- [freeciv-ai] Re: (PR#9653) Bug: uninitialized vars in AI settlers cause savegame divergence, Marcelo Burda, 18:45
- [freeciv-ai] Re: (PR#9653) Bug: uninitialized vars in AI settlers cause savegame divergence, Marcelo Burda, 18:45
- [freeciv-ai] (PR#9653) Bug: uninitialized vars in AI settlers cause savegame divergence, Jason Short, 11:28
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9653) BUG: Maybe very easy, maybe not: savegame no more mach in positive years!, Jason Short, 10:54
- [freeciv-ai] Re: (PR#9659) RfP: Even better AI logging, Gregory Berkolaiko, 08:42
- [freeciv-ai] Re: (PR#9659) RfP: Even better AI logging, Per I. Mathisen, 06:34
- [freeciv-ai] Re: (PR#9653) BUG: Maybe very easy, maybe not: savegame no more mach in positive years!, Marcelo Burda, 06:16
- [freeciv-ai] (PR#9659) RfP: Even better AI logging, Gregory Berkolaiko, 05:21
August 07, 2004
- [freeciv-ai] (PR#9631) server blocked, Gregory Berkolaiko, 12:43
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 11:48
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 11:32
- [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Gregory Berkolaiko, 11:13
- [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9610) autosettler "territory" and danger maps, Per I. Mathisen, 08:57
- [freeciv-ai] Re: [Freeciv-Dev] Re: (PR#9624) remove ugliness from ai_calc_pollution/fallout, Jason Short, 01:28
August 06, 2004
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Benoit Hudson, 13:29
- [freeciv-ai] Re: (PR#9623) Re: terrain improvers (fwd), Gregory Berkolaiko, 12:44
- [freeciv-ai] Re: [Freeciv-Dev] (PR#9623) Re: terrain improvers (fwd), Jason Short, 11:04
- [freeciv-ai] (PR#9615) AI-specific functions in citytools.c, Gregory Berkolaiko, 09:45
- [freeciv-ai] Re: (PR#9586) Bug: auto-settlers do not build farmland (double-irrigate), Gregory Berkolaiko, 07:34
August 05, 2004
- [freeciv-ai] (PR#9586) Bug: auto-settlers do not build farmland (double-irrigate), Jason Short, 21:23
- [freeciv-ai] (PR#9586) Bug: auto-settlers do not build farmland (double-irrigate), Jason Short, 21:22
- [freeciv-ai] (PR#9615) AI-specific functions in citytools.c, Jason Short, 21:14
- [freeciv-ai] (PR#9615) AI-specific functions in citytools.c, Gregory Berkolaiko, 15:04
- [freeciv-ai] (PR#8474) RFC: clean up road_bonus(), Jason Short, 13:26
- [freeciv-ai] Re: (PR#9609) Patch: Separate explorer code into a new file, Gregory Berkolaiko, 12:44
- [freeciv-ai] Re: (PR#9609) Patch: Separate explorer code into a new file, Jason Short, 11:20
- [freeciv-ai] (PR#9609) Patch: Separate explorer code into a new file, Gregory Berkolaiko, 11:03
- [freeciv-ai] (PR#6121) Bug: AI isn't hunting down bombers, Gregory Berkolaiko, 09:31
- [freeciv-ai] (PR#1340) [Bug][RFC] Stupid attack behaviour by AI, Gregory Berkolaiko, 08:39
August 04, 2004
August 03, 2004
August 02, 2004
- [freeciv-ai] (PR#9586) Bug: auto-settlers do not build farmland (double-irrigate), Jason Short, 21:59
- [freeciv-ai] (PR#9586) Bug: auto-settlers do not build farmland (double-irrigate), Jason Short, 20:36
- [freeciv-ai] (PR#9480) Patch: make CM aware of rapturesize, Benoit Hudson, 17:50
- [freeciv-ai] Re: Settler code plans, Gregory Berkolaiko, 12:03
- [freeciv-ai] Re: (PR#9063) Bug: AI can't handle notradesize/fulltradesize, Gregory Berkolaiko, 11:12
August 01, 2004
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