[freeciv-ai] Re: (PR#9846) AI should count other players in it's territo
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[freeciv-ai] Re: (PR#9846) AI should count other players in it's territory |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Sat, 28 Aug 2004 03:56:29 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9846 >
On 2004-08-28 12:30:35, Marko Lindqvist wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9846 >
>
> Mateusz Stefek wrote:
> > I think it's better to count units of allies too, because AI is too
> naive.
>
> Good point, but this also makes it impossible to help in allys
> defence. Even when I'm not yet ready to get offensive I still want to
> prevent enemy from getting stronger. So I want to help defending
> weaker
> nations that would otherwise lose territory to him. I'm not so
> worried
>
> about not being able to attack common enemy through allys territory
> (one
> have to use transports to get troops around land controlled by ally,
> transport capacity limits number of units used for attack)
> So, I'm not sure if counting allied units too would have more
> positive
> or negative impacts. Depends on gaming style... ruleset option for
> this
> would be a bit overkill?
>
>
> - Caz
That's why there is a limit if players are allied.
AI won't hate it's allys if they help, but will be more cautious.
--
mateusz
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