Complete.Org: Mailing Lists: Archives: freeciv-ai: August 2004:
[freeciv-ai] Re: (PR#9846) AI should count other players in it's territo
Home

[freeciv-ai] Re: (PR#9846) AI should count other players in it's territo

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [freeciv-ai] Re: (PR#9846) AI should count other players in it's territory
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Sat, 28 Aug 2004 03:56:29 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9846 >

On 2004-08-28 12:30:35, Marko Lindqvist wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9846 >
> 
> Mateusz Stefek wrote:
> > I think it's better to count units of allies too, because AI is too
> naive.
> 
>   Good point, but this also makes it impossible to help in allys
> defence. Even when I'm not yet ready to get offensive I still want to
> prevent enemy from getting stronger. So I want to help defending
> weaker
> nations that would otherwise lose territory to him. I'm not so  
> worried
> 
> about not being able to attack common enemy through allys territory
> (one
> have to use transports to get troops around land controlled by ally,
> transport capacity limits number of units used for attack)
>   So, I'm not sure if counting allied units too would have more
> positive
> or negative impacts. Depends on gaming style... ruleset option for
> this
> would be a bit overkill?
> 
> 
>   - Caz
That's why there is a limit if players are allied.
AI won't hate it's allys if they help, but will be more cautious.
--
mateusz


----------------------------------------------------------------------
Portal INTERIA.PL zaprasza... >>> http://link.interia.pl/f17cb





[Prev in Thread] Current Thread [Next in Thread]