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[freeciv-ai] Re: (PR#9846) AI should count other players in it's territo
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[freeciv-ai] Re: (PR#9846) AI should count other players in it's territo

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To: mstefek@xxxxxxxxx
Subject: [freeciv-ai] Re: (PR#9846) AI should count other players in it's territory
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 30 Aug 2004 00:30:30 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9846 >

On Sun, 29 Aug 2004, Jason Short wrote:
> This code doesn't have a cumulative effect from being called every turn,
> does it?
>
> *Keeping* units in the enemy's territory should perhaps be punished more
> strongly than putting them tere for just one turn. But not linearly
> more.

It will reduce "AI love" every turn. I do not see why keeping units on the
territory should be much worse than threspassing. After all, "just one
turn" is often all you need to land those transport near your capital...

  - Per




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