[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >
>
> On Tue, 31 Aug 2004, Jason Short wrote:
>
>>Per I. Mathisen wrote:
>>
>>>This patch adds new function ai_assert_unit() which replaces assert(). It
>>>improves on the latter by outputting more data before aborting. In
>>>particular, if DEBUG is compiled in, we remember which function and what
>>>line we set the unit's role, so that we can see where role errors start.
>>
>>But can't you get this information from the backtrace anyway?
>
> Err, no. That's the _point_. The role is usually set much earlier than the
> assert. Sometimes in the turn before or several turns earlier (for
Um, what? It's still in the unit struct which is easily visible.
Although I misspoke when I said "from the backtrace", I meant "in the
debugger".
jason
|
|