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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 31 Aug 2004 16:05:17 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >
> 
> On Tue, 31 Aug 2004, Jason Short wrote:
> 
>>Per I. Mathisen wrote:
>>
>>>This patch adds new function ai_assert_unit() which replaces assert(). It
>>>improves on the latter by outputting more data before aborting. In
>>>particular, if DEBUG is compiled in, we remember which function and what
>>>line we set the unit's role, so that we can see where role errors start.
>>
>>But can't you get this information from the backtrace anyway?
> 
> Err, no. That's the _point_. The role is usually set much earlier than the
> assert. Sometimes in the turn before or several turns earlier (for

Um, what?  It's still in the unit struct which is easily visible. 
Although I misspoke when I said "from the backtrace", I meant "in the 
debugger".

jason




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