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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert

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Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 31 Aug 2004 16:18:43 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >

On Tue, 31 Aug 2004, Jason Short wrote:
> >>But can't you get this information from the backtrace anyway?
> >
> > Err, no. That's the _point_. The role is usually set much earlier than the
> > assert. Sometimes in the turn before or several turns earlier (for
>
> Um, what? It's still in the unit struct which is easily visible.
> Although I misspoke when I said "from the backtrace", I meant "in the
> debugger".

Oh. So you suggest that I keep the part of the patch that adds this info
to the unit struct, but drop the special assert? That's not a dumb idea.
It makes the patch only half as ugly.

  - Per




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