[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 31 Aug 2004 15:52:11 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >
On Tue, 31 Aug 2004, Jason Short wrote:
> Per I. Mathisen wrote:
> > This patch adds new function ai_assert_unit() which replaces assert(). It
> > improves on the latter by outputting more data before aborting. In
> > particular, if DEBUG is compiled in, we remember which function and what
> > line we set the unit's role, so that we can see where role errors start.
>
> But can't you get this information from the backtrace anyway?
Err, no. That's the _point_. The role is usually set much earlier than the
assert. Sometimes in the turn before or several turns earlier (for
diplomats).
- Per
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