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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
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[freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert

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To: per@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#9886) better AI unit assert
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 31 Aug 2004 16:31:31 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >

Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9886 >
> 
> On Tue, 31 Aug 2004, Jason Short wrote:
> 
>>>>But can't you get this information from the backtrace anyway?
>>>
>>>Err, no. That's the _point_. The role is usually set much earlier than the
>>>assert. Sometimes in the turn before or several turns earlier (for
>>
>>Um, what? It's still in the unit struct which is easily visible.
>>Although I misspoke when I said "from the backtrace", I meant "in the
>>debugger".
> 
> 
> Oh. So you suggest that I keep the part of the patch that adds this info
> to the unit struct, but drop the special assert? That's not a dumb idea.
> It makes the patch only half as ugly.

You mean the ai_role_file and ai_role_line data?  That could work...

However ai_role_file should be a const char * not a char[MAX_LEN_NAME].

jason




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